Check Out the Brawlhalla Patch 7.11 Balance Preview

Check Out the Brawlhalla Patch 7.11 Balance Preview

Patch 7.11 Balance Preview – August 9th

Here is all that you can expect to see in regards to balance in Patch 7.11.

Gauntlets

  • Gauntlets Down Light: Canceled gravity during the Hit Window and Recover time on hit to keep the user closer to the target while sliding off of a platform.

Greatsword

  • Greatsword Side Bridge (from Neutral Opener): Decreased Time to Hit from 12 to 10; Decreased Attack Cancel delay from 20 to 18.
  • Greatsword Neutral Bridge (from Side Opener): Decreased Time to Hit from 17 to 15; Decreased Attack Cancel delay from 20 to 18; Increased threat coverage on the inside of the swing; Slightly increased threat coverage on the outside of the swing.

Orb

  • Orb Side Light: Increased Stun of the final hit from 15 to 17.

Rocket Lance

  • Rocket Lance Side Light: Decreased Damage from 11 to 9.
  • Rocket Lance Side Air: Greatly decreased the amount of momentum and acceleration allowed on miss.
  • Rocket Lance Down Air: Decreased maximum Damage of the aerial version from 18 to 17; Decreased maximum Damage of the grounded version from 19 to 17.

Spear

  • Spear Down Air: Greatly reduced the amount of backwards acceleration allowed during Recover time on miss.

Ada

Ada

  • Ada Neutral Spear: Decreased Minimum Charge time from 13 to 10.

Dusk

Dusk

  • Dusk Neutral Orb: Increased Minimum Charge time from 5 to 6; Increased Damage from 24 to 25.

Onyx

Onyx

  • Onyx Neutral Cannon: Decreased Force from 68 Fixed/53 Variable to 68 Fixed/51 Variable.

Ragnir

Ragnir

  • Ragnir Neutral Katar: Decreased Minimum Charge time from 11 to 9.
  • Ragnir Down Axe: Increased Force from 75 Fixed/51 Variable to 75 Fixed/54 Variable; Angle of knockback is now more vertical; Decreased Recover time on miss from a range of 23~28 to a range of 20~23.

Red Raptor

Red Raptor

  • Red Raptor Neutral Boots: Decreased Force from 50 Fixed/50 Variable to 50 Fixed/49 Variable.

Thea

Thea

  • Thea Neutral Battle Boots: Increased total Recover time from 22 to 24.
  • Thea Down Lance: Increased total Recover time from 22 to 24.

Volkov

Volkov

  • Volkov Neutral Axe: Increased Damage from 22 to 25; Increased Force from 65 Fixed/59 Variable to 68 Fixed/60 Variable.
  • Volkov Side Axe: Increased Damage of the Tap version from 23 to 24; Increased Force of the Tap version from 65 Fixed/56 Variable to 68 Fixed/57 Variable.

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